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Design, Interaction, Interface, Open Source, vidéo

Levelhead by Julian Oliver : 3D augmented


Interesting 3D augmented reality game from 2008, a maze inside a cube where you guide a person around – video embedded below:

levelHead v1.0, 3 cube speed-run (spoiler!) from Julian Oliver on Vimeo.

levelHead is a spatial memory game by Julian Oliver, developed at the end of 2007, beginning 2008.

levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors.

In one of these rooms is a character. By tilting the cube the player directs this character from room to room in an effort to find the exit.

Some doors lead nowhere and will send the character back to the room they started in, a trick designed to challenge the player’s spatial memory. Which doors belong to which rooms?

There are three cubes (levels) in total, each of which are connected by a single door. Players have the goal of moving the character from room to room, cube to cube in an attempt to find the final exit door of all three cubes. If this door is found the character will appear to leave the cube, walk across the table surface and vanish…

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Charles Parent on the wave since 1996. Topics: SEO, Digital Marketing, Graphic Design, Culture, Architecture, Museum, Education, Webmarketing, Social Networks. Bio: http://charlesparent.net from Nantes (FR)

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3 réflexions sur “Levelhead by Julian Oliver : 3D augmented

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